Sunday 30 October 2016

AoA - Progress Report (13)

Barely staying afloat!

Moar player-dominant anims!

The progress:-
  1. ( ??%)  Voice set. Not sure what happened to our VA but she's been silent.
  2. (100%) Increased interval between enemy spawns slightly.
  3. ( 15%) BGM in progress.
  4. ( 80%) Boss-specific, player-dominant H-animations. (Reward for winning)
  5. (  0%) Boss-specific, boss-dominant H-animations. (Reward for losing)
  6. ( 80%) Credits story.
  7. ( 10%) Credits animation.

Woooo!

Wednesday 31 August 2016

AoA - Demo v0.90

Note:
2016/08/31 - Fixed crash after defeating bosses.
2016/09/01 - Changed audio settings. BGMs were failing to play.

Better prompt for unlocks
Download v0.90a

File size: ~18 MB
! ! ! ! ! ! ! ! | Password: dtny | ! ! ! ! ! ! ! !

This release features a new voice from our VA as well as (2) sketches of BGM from our composer. The BGMs are still incomplete, and we are still testing the best mood/atmosphere to incorporate into the BGMs. Right now inspirations are from the "Golden Axe" games, but if you (our players) have references or possibly something that you think would be better for the AoA universe, I'd like to hear them out (in fact AoA needs it!).

I've also included (3) new boss-specific player-dominant animations, one for each of the first 3 bosses. To trigger them, you only need to run up to them (like how enemies do to the player when knocked down) during their near-death state, with the "Finish" notation. This is intended as a reward for having defeated bosses.
Dominate bosses!
The new sex skill passive isn't intended to change the gameplay in any drastic ways. The effects are mild, and is triggered on maxing out your lust bar. Right now they'll last forever, at least until you gameover or changed the sex skill.

  1. Default - Gain 1 HP. No added effects.
  2. Pure - Lose 1 HP. Gain great +knockback but slower stamina recovery.
  3. Lust - Recovery all HP. Reduced stamina-use on charging skills, but take increased stamina damage.

Your feedback can help me improve AoA, so I'd greatly appreciate if you can tell me how you feel about:

  1. The choice of BGM. If you think a different music might be better, I'd like to hear references for new inspiration as well.
  2. The new voices. Re-recordings might be possible.
  3. The current game difficulty.

!! Oh right before I forget, press 'M' to change BGMs. Pressing 'N' will fade-in and out of music.

--

Release Notes - v0.90
  1. New player-dominant sex animations (only Bosses 1-to-3 has it now).
  2. Will now notify unlocks (skill & anim) if they have not been unlocked.
  3. Enemy Brute's whirlwind now knockback other enemies.
  4. Enemies Brute and Champion aggression reduced slightly.
  5. The "Double-edge" now unblockable.
  6. The "Seriate" passive now unblockable. Now only needs 2-3 successive hits.
  7. The "Whirlwind" now with increased knockback.
  8. New "Sex" skill passive. Choose from 3 effects.
Note:
  1. Demo ends at ROUND [51]. The round will loop endlessly.
  2. The "Adult content" in settings menu does not work.
  3. Boss-dominant animations not done.
  4. Gallery cannot be accessed yet.

Known Bugs
  1. Gamepad too sensitive in the menus.
  2. Help me find more!

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

BGM change - 'M' key
BGM fade - 'N' key

Game Menu
Enter - Skill Menu
ESC  - Pause/Save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 2 - Spawn "bats from cave" effx
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

---

If you got a feedback, let me hear it in the comments below!

Thursday 30 June 2016

AoA - Progress Report (12)

Sorry for the delay guys. Seems like I can't make the release this month after all. AoA's new voice actress had recently moved to a new place and is still in the midst of setting up. I'd like to wait for her to export her recordings for this release among the few things below.

I can't say I've done much work myself. Things are not done so basically I've been running back and forth between:

  • Testing out credits screen.
  • Creating a higher res game over animation for "Give Up" on losing the round. This might need a new animation player instance to be created.
  • BGM making and inspiration hunting.
  • Coordinating with voice actress.

At other times I waste precious time staring into the depths that is GMStudio

Here's what I'm hoping to bring in for the next release:

  1. New voice set.
  2. Balance enemy spawn rates to not overwhelm player.
  3. The previously discussed passive that grants buff/debuff to player for sex.
  4. BGM.

Until then, I'll be holding off this release for a while. Looks like my weekend will be all about development.

:(



Sunday 29 May 2016

AoA - Progress Report (11)

Progress is currently hampered by IRL work, which will take some time to smooth over. In the meantime, I'm still trying to squeeze in development time whenever I can but it will be less than before.  :(

Now let's get that out of the way so we can talk AoA's progress!

Gallery now with proper BG
The gallery needed more work done. I managed to get the UI up, as well as added the gallery background. At the same time, I gave the heroine a new idle sprite (as seen above).



In a past post I talked about having sex affect the heroine depending on a passive skill. The latest passive skill allows the player choose/toggle between 3 different effects that having sex have on the heroine:
1. Default // Gain 1 HP when climax (filled up arousal bar). Heroine is neutral on sex.
2. Fallen //  Take 1.5x stamina damage. Gain full HP when climax. Stamina rate up for X minute(s). Heroine is energized by sex.
3. Saint // Deal 1.5x knockback. Lose 1 HP when climax. Stamina rate down for X minute(s). Heroine wishes to keep away those dirty hands.

Each of the 3 effects enable upon climax (filling the arousal bar). As of now I can't tell if these effects will throw off game balance, so things are subject to change.

On another note, I'm in talks with a voice actress to help give our heroine a new voice. If things go well, our heroine would get a streamlined set of voices! Perhaps even a second set of voice for if Fallen is chosen.


Thursday 31 March 2016

AoA - Demo v0.87

Note:
2016/04/02 - Re-uploaded with more fixes.
2016/04/01 - I re-uploaded the demo a few times with some fixes. Try again when you see this note!

Conserving stamina is pretty tough now
Download v0.87

File size: ~14MB
! ! ! ! ! ! ! ! | Password: dtny | ! ! ! ! ! ! ! !

So it's finally out (no April Fools here). As you might have noticed, the jump in version (0.85 to 0.87) is becoming shorter. That's just me realizing that AoA still has way more things need getting done.

The project file has been renamed to AoA_Alpha3 from AoD_Alpha2. Just copy the "savegame.ini" over into AoA_Alpha3 if  you wish to keep your progress. At the same time, I've also changed the password to access the files (password from aod to dtny).

In this release, the number of rounds go up to ROUND[51], with a new boss at 50. The heroine will also go up against a new enemy "Champion" which are formidable enemies in full armor suits, making them pretty tanky.

If you've seen the previous blog post, I mentioned 2 new active skills, one being "Focus" and the other "Sword Dance". I've decided to revamp the "Sword Dance" so you won't be seeing it in this release.

I apologize having kept you all waiting. Having 3 months between releases is a damn long time. Anyways, I hope you enjoy v0.87!

--

Release Notes - v0.87
  1. Boss 5 created. Fought on ROUND[50].
  2. New skill ''Focus". Replenishes stamina & resets cooldown of skills.
  3. New H-animation (4th one). Beat ROUND[30] to unlock.
  4. New enemy "Champion".
  5. Stamina regeneration rate halved when running/attacking.
  6. Normal attack now cost stamina.
  7. Game now auto-saves at end of each round.
  8. The "Go Next" sign now spawns at player's coordinates.
  9. General events handling (reward & crowd-cheering) for Double/Multi-kill.
  10. Skills' upgrade costs reduced drastically.
  11. The "Shield throw" cooldown has been increased (9s to 12s).
  12. The "Double-edge" skill's range extended.
  13. Moved settings from Pause menu (Enter) to Exit menu (Esc).
  14. Included ESCKEY and PAUSEKEY into controls config.
Note:
  1. Demo ends at ROUND [51]. The round will loop endlessly.
  2. The "Adult content" in settings menu does not work.
  3. Boss animations not done.
  4. Still no BGM!  =(

Known Bugs
  1. Gamepad too sensitive in the menus.
  2. Help me find more!

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Skill Menu
ESC  - Pause/Save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 2 - Spawn "bats from cave" effx
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

---

If you got a feedback, let me hear it in the comments below!

Monday 21 March 2016

AoA - Progress Report (10)

I will (MUST) release v0.87 near the end of this month. There's not much new, I'm sorry

---
So I was thinking of renaming the project files. As it stands, it is appearing as AoD_Alpha2 when it should be AoA (for Arena of Audacia) instead. That's just confusing for no good reason. At the same time, I was thinking about dropping the "Alpha" too, but deduced that it is not yet time.

In the next release, you will see AoA_Alpha3 instead of AoD_Alpha2 when you extract the files.

NOW with that out of the way, we get down to what's been cooking.

Goddammit still reads AoD Alpha 
From the first picture, you can see that I've added the last TWO active skills into AoA and at the same time, it is missing the third "Settings" tab. That's because I've moved it into the Exit Menu (accessed via ESC key) because it just doesn't make sense to have it in the Skills Menu. I waaaay too much time moving it because I couldn't remember how it worked (even when I coded it) after not revisiting the code for too long.


The Gallery in the works
The gallery is also in the works. It's working for now, but that's probably because I haven't tested it thoroughly enough. The background is still missing (just reusing the arena BG) though. Will have to sink some time into making a nice one.


Following feedbacks on previous releases, the skills were too expensive to upgrade or buy even. I've run down the skill costs, and I think it's in a pretty good range now (standardized 1,000G increments). On top of that you'll have small sum of money as reward for performing double/multi-kills too.

Then there's the lack of sex/hentai skills even though this is a HENTAI GAME. I have no excuse, so I reserved the last PASSIVE slot solely for this (unless an amazing idea for a passive skill comes up). It won't be very game-changing (don't want to break the game), but just to at least make use of the sex that happens in-game. This is what I have in mind:-

Idea 1 (with settings that clearly buff OR debuff):
> Default // Gain 1 HP when climax (filled up arousal bar).
> Insatiable // Gain full HP when climax (instead of the normal 1 HP). Stamina rate up for 1 minute.
> Noble // Lose X HP when climax. Stamina rate down for 30 seconds.

Idea 2 (balances each buff with a debuff):
> Default // Gain 1 HP when climax (filled up arousal bar).
> Insatiable //  Take 2x damage. Gain full HP when climax. Stamina rate up for 1 minute.
> Noble // Deal 1.5x knockback. Lose X HP when climax. Stamina rate down for 30 seconds.

Players can toggle between Default/Insatiable/Noble by upgrading the passive skill. At least with this, player can choose how the heroine takes being sexed up. Afterall, not all heroines have to hate/love sex!


Tell me what you think about the passive skill I suggested. It won't make it for v0.87, possibly the release after. If you have delectable ideas, lemme know in the comments.

Saturday 16 January 2016

AoA - Progress Report (9)

Hi guys, just wanna pop in to show that I'm not dead yet.

Multi-kill prompt
Partly working on the general events prompt, like double/multi-kill, knocking multiple enemies off the arena. It's just to reward the player by small amounts for wreaking havoc on the arena grounds, while the audience cheers on the bloodbath.

I'm working on multiple parts little by little. Helps to keep from feeling overwhelmed. Parts include the final boss, game end sequence, the 4th h-animation and bugs.

Then there's the animation gallery, still undone.

I believe I still have 3 slots of skills (active + passive) left to finish. Ohgawd


Oh and Happy New Year y'all!